May 2013
4 posts
5 tags
On devlogs
Benedict’s blog (@Dev_Hopps) has some issues with accepting comments so I dump my comment in here.
High Five for making a version 2. I did that in April with a game I made two years earlier. Nothing better than showing how much your skills have improved since.
Re dev diary, I’m finally in the habit of posting whatever interesting stuff I just created. With LiceCap I can easily...
5 tags
Quick: I need game music
Or so we often panic in the last hour of a gamejam. Here’s what I do.
GreaseMonkey has an awesome python script to create mod tracks for us. Download it and on your terminal run this bash command to generate a few files.
for i in {0..10}; do python atrk-bu.py ; done
Now throw all those .it files into VLC which is pretty okay to listen to them, you can even change the audio speed but it...
5 tags
Upcoming: Summer Tubing
GIGJam, the rules on the theme aren’t that easy but that one idea I had in mind, Tubing, works. Here’s the start of my README (I always do that first). I only found a snow tubing game on google play and a 1988 arcade/NES version, so the idea is unique enough. If you like it and maybe you are a small game publisher or studio, I’m still auctioning the game and it stands at $100
...
3 tags
I'm auctioning my yet to be created GIGJam entry →
Dont laugh, Im serious with this.
I’m giving my next game to the highest bidder (current standing is $100) so the winner can market the game much better than I could ever do. I get some money and keep my freedom, the game gets an audience and the winner the chance to make a small game and take it to stardom.
April 2013
8 posts
7 tags
Lua/LÖVE code to open urls, cross-plattform
If josefnpat asks to copy these lines they must be good. Opens an URL (or file:///path) on any of the three systems LÖVE supports.
function openURL(url)
if love._os == 'OS X' then
os.execute('open "' .. url .. '"')
elseif love._os == 'Windows' then
os.execute('start "' .. url .. '"')
elseif love._os == 'Linux' then
os.execute('xdg-open "' .. url .. '"')
end
end
5 tags
Where is Pixel?
Easy one this Ludum Dare, no panic on the Sunday, got a stable game, a minor bug in the first release and people demand more levels. Sounds like I’m on the right track with this game.
Here’s the dedicated website with downloads and everything and also enjoy my walkthrough.
3 tags
Where is Pixel - first day
It’s Ludum Dare again, and I’m in. The theme is Minimalism.
With my good foundation of previous games in love2d (all of them on github for you night-time reading) I managed to get a great start. Some brain went into abstractions so that the level files. Now they are filled with anonymous classes and methods and do everything from generating a random background to entities to the...
7 tags
Presenting at GameStage @ AEC. 2013-05-17
I’m attending the nearby GameCraft group fairly regular since last year, a mix of gamers and gamedevs. They started to host a great event at the Ars Electronica Center and at the next GameStage on the Friday 17th of May I’ll present my games.
My old friend Ben will show his 2012 SGDW winner Elle and the Spooky Arrow.
The event is happening in the evening and it is free to attend....
7 tags
3 tags
subotron live pitch finalists →
Sadly without me, and my submission didn’t really fit either category they say. Oh well, I guess I just have to keep making games then.
3 tags
Unstack 2 - and a week of CoronaSDK
Actually less than a week of corona development and I kind of like it. The last half year I developed in LÖVE only but for a remake of Unstack (it’s already available in the google play store and the amazon store) I wanted to go mobile. My puzzler Unstack is exactly two years old, originally MacRuby and never really hit off. It wasn’t appealing visually but for the new game I think...
Announcing #GPCv17
gameprototypechallenge:
With #GPCv16 passed and 24 new games made, it’s time to start thinking about our next Challenge. We’ve got plenty more fantastic theme pairs for this year, so mark your calenders for #GPCv17! Begins: Noon EST on Monday, April 8th, 2013
Ends: 11:59pm EST on Monday, April 15th, 2013
Thoughts? Comments? Just wanna say “hey”? Rather than having the conversation spread over...
March 2013
5 posts
4 tags
APRI50 devlog →
My upcoming game. Space, exploration and stuff.
6 tags
New game: Poppy
My game for March is finished and it’s called Poppy. Downloads are available for mac, windows and linux.
Apathy and refunds are more dangerous than Piracy. →
Tommy from Super Meat Boy on piracy. I’m still far away from experiencing refunds, but I’m sure I’d be more proud of my work if someone would put it onto piratebay than ask for a refund. Once that happens I’ll spend the day laughing, because even if you have to pay for my games, you can still find the source code in my github account.
tommyrefenes:
I think I can safely...
4 tags
February game: Space Race Earth
A bit late to publish news about my february game but to be honest, it isn’t much and it isn’t 150% finished. It’s called Space Race: Earth and it is available for Windows, Mac and Linux.
I took the moonlander from december, threw decent graphics on it and made it two-player which I think is awesome. Features I want to add sometime in the future are an online leaderboard and...
1 tag
The LÖVEr keeping track of his progress
Just a few lines of those who never make screenshots of their progress when working on a game. Plug those few lines into your main.lua and the game will make a screenshot everytime you start (after the first draw) and when you quit.
madeScreenshot = false
function love.draw()
-- draw your things
if not madeScreenshot then
madeScreenshot = true
makeScreenshot()
end
end
function...
January 2013
1 post
6 tags
December 2012
4 posts
6 tags
One Game A Month
Creating games is exciting, in 2012 I released five and started a few more that I won’t mention again. For 2013 I’ll join over 2000 over devs who will release one new game every month. 12 games in total. Thanks to gamejam master McFunkypants for that idea and website, I humbly maintain a group on github where you soon should see dozens if not hundreds of repos popping up. Even a few...
6 tags
Kollum: The Pressure Valve
Possible the most complete game I released this year is Kollum: The Pressure Valve which I created during LD25 in the usual 48 hours.
The löve2d codebase borrows some code from the previous game Cross Country Runner, making this already the 3rd re-incarnation with a 4th coming in January. Unlike the previous games it is strictly turn-based, meaning the NPC won’t move unless you do (not...
6 tags
Cross Country Runner
My contribution for tigsource’s Sport Compo that took place in November is Cross Country Runner (source is on github). Base for this game in löve2d was the abandoned Fortress Middle Management: Servants of Blood and as the name suggest it’s about running through a fairly large map. Maybe even too large. And quite boring.
2 tags
MoonLander 0.0.1 →
My afternoon occupation
November 2012
1 post
3 tags
Fortress Middle Management: Servants of Blood
Servants of Blood is a game I started only last week. It’s my take on Dwarf Fortress and my incapability to create megaprojects.
In Servants of Blood you will have many similarities to DF but you won’t be in a god-like role. Instead you role will be the manager, the busy dwarfen noble who’s task it is to assign jobs to all the dwarfs, be it creating 10 beds for the new...