Sirtet - a MacRuby game
I’ve spent the better part of yesterday creating a new game. Mind you it’s been a mere 8 hours to create this game. The goal of the game is to remove certain blocks from a large field, basically Tetris in reverse for all those whose stack grew too big in those old days.
As the title says, the game is in MacRuby, actually my third game in this lingo after The Flying Camera in December and the failed attempt (well, only the physics are missing) of Springz last week. I’ve learned a lot about XCode (4), again. Also a lot about the inner workings of a desktop application, compared to the usual web apps.
Check out the code a the github repository there’s also a download for the lazy. The game requires a 64bit Snow Leopard system, sorry about that. I’m planning on putting it into the Mac App Store which is why the game is not open source, you are only allowed the pleasure of looking at it. Kim Jong Il already did and he was moved by it.
