Benedict’s blog (@Dev_Hopps) has some issues with accepting comments so I dump my comment in here.
High Five for making a version 2. I did that in April with a game I made two years earlier. Nothing better than showing how much your skills have improved since.
Re dev diary, I’m finally in the habit of posting whatever interesting stuff I just created. With LiceCap I can easily create an animated gif and not spend 10 minutes on a youtube video that gets only 50 views (still a lot). Try it out, you’ll have to streamline your publishing workflow but it’s totally worth it. I got it so much streamlined, mailchimp is taking my RSS feed and makes a weekly newsletter. All without my doings.
Now throw all those .it files into VLC which is pretty okay to listen to them, you can even change the audio speed but it won’t sound as good as in a proper modtracker. That’s what you need for the last step, open the files you like in your modtracker (I use Schism), change the bpm and speed to match your game’s tempo better and export as wav, mp3 or whatever the tracker is capable of.
Here’s one of the tracks I generated with this method.
GIGJam, the rules on the theme aren’t that easy but that one idea I had in mind, Tubing, works. Here’s the start of my README (I always do that first). I only found a snow tubing game on google play and a 1988 arcade/NES version, so the idea is unique enough. If you like it and maybe you are a small game publisher or studio, I’m still auctioning the game and it stands at $100
Summer Tubing is a sports game where you sit in a pumped up car tire
and raft down a wild water river. Experience a sunny afternoon drifting
down the stream or race against others.
Your feet and bum in the water for keeping the direction leaves only
your hands for paddling. Slide down the sides of the screen to move your
arms and paddle.
I’m giving my next game to the highest bidder (current standing is $100) so the winner can market the game much better than I could ever do. I get some money and keep my freedom, the game gets an audience and the winner the chance to make a small game and take it to stardom.
It’s Ludum Dare again, and I’m in. The theme is Minimalism.
With my good foundation of previous games in love2d (all of them on github for you night-time reading) I managed to get a great start. Some brain went into abstractions so that the level files. Now they are filled with anonymous classes and methods and do everything from generating a random background to entities to the moving character called Pixel. I’ll have a Doctor Who break now before writing the code for end-of-level and some other game elements like a timer and a score counter. Tomorrow will be all about new levels and putting living things into them.
Draft of a few levels I want to make. They’ll all get animations like clouds, volcanos or UFOs.
First animation from the game, you see that little figure marching though the snow from the top left to the center? That’s Pixel.
I’m attending the nearby GameCraft group fairly regular since last year, a mix of gamers and gamedevs. They started to host a great event at the Ars Electronica Center and at the next GameStage on the Friday 17th of May I’ll present my games.